Play dating sims for girls
Your character may speak of destiny and true love, but you as the player know better and are keeping a meta tally of all your conquests.
Japanese cultural critic Hiroki Azuma wrote in his translated book Otaku: Japan’s Database Animals about the contradiction of the dual desire for small narratives and grand non-narrative databases, little quantum set-pieces at the expense of a linear canon story.
But when playing dating sims you are actually being quizzed on how much you know about a particular character you’re after, either learned through attentiveness or knowledge of tropes.
Approaching the games in this manner leaves one much less disappointed when they don’t deliver a true vicarious romance experience.
Dating simulation games like Hatoful Boyfriend most often take the form of visual novels, interactive text adventures with images and animations accompanying the branching story.
Some dating sims even go as far as avoiding a common-route affection rating approach entirely, like that found in Hatoful Boyfriend, by prompting the explicit choice of what character you want to pursue during the beginning of the game.
This is usually done after a short introductory prologue and being given a narrative reason for the choice presentation, such as picking a classmate for a school project.
He pointed out the lack of gravity a character's death has in these kind of games, stemming from seeing the main character and surrounding characters die so many times and how to work with it.
"So basically, rather than the desire of 'I don't want the character to die, so I'll try to avoid it,' we put emphasis on the desire 'I don't want this story to die as is, so I'll try to avoid it,'" he explained.It’s a troubling view of human relations in general but it’s one that simple gameplay mechanics can handle.